Quick Start Guide
Zygolex puzzles all work to a common set of rules but the number of different types of connection increases as you progress through the levels. It is recommended that you start playing puzzles at Level 1 - Easy on the Normal Play setting to familiarise yourself with the game before progressing to the higher levels or attempting to use Expert Play.
Level 1: Easy
Rhyme
Words may be connected if they form a rhyme (eg cool and rule).
Meaning
Words may be connected if:
- they are synonyms (eg run and sprint);
- one word falls within the category of the other (eg hammer and tool).
Letters
Words may be connected if:
- their spelling differs by only one letter (eg park and pack).
Level 2: Medium
Rhyme
Words may be connected if they form a rhyme (eg cool and rule).
Meaning
Words may be connected if:
- they are synonyms (eg run and sprint);
- one word falls within the category of the other (eg hammer and tool).
Letters
Words may be connected if:
- their spelling differs by only one letter (eg park and pack).
Phrase
Words may be connected if they are commonly used together (eg fish and chips).
Level 3: Hard
Rhyme
Words may be connected if they form a rhyme (eg cool and rule).
Meaning
Words may be connected if:
- they are synonyms (eg run and sprint);
- one word falls within the category of the other (eg hammer and tool);
- they are antonyms (eg rough and smooth);
- they are of the same type and belong to the same category (eg trumpet and violin).
Letters
Words may be connected if:
- their spelling differs by only one letter (eg park and pack);
- one letter is added or taken away (eg hat and heat, plane and plan);
- they are anagrams of each other (eg throw and worth).
Phrase
Words may be connected if they are commonly used together (eg fish and chips).
Family
Words may be connected if they represent different grammatical forms of the same word family (eg possible and possibility).
Level 4: Fiendish
Every available method of connection is used, as in Level 3, but in order to complete the game the solver also has to crack two types of coding. Five randomly assigned colours delineate the five different methods of connection, and symbols are used instead of numbers in the solution boxes.